Earlier this month I traveled to Austin for RTX, a gaming and Internet convention put on by Rooster Teeth. It was a momentous convention for me—partially because I had never been to Texas, but mostly because it was my first time attending an event as press. I got to talk to Dave Lang of Iron Galaxy and Brandon Sheffield of Necrosoft Games about Gunsport, which I wrote about for Game Beyond. Check it out!
Right after RTX, my feature on the indie procedural murder mystery game, Noir Syndrome, went live. I got to talk with the creator, Dave Gedarovich, about procedural generation in videogame design. It's over at Kill Screen.
Back in May I wrote my first review for Kill Screen. I experienced the frustration of getting stuck in a game before walkthroughs and FAQs have become available. Reviewing games before release dates is probably more stressful than most people realize. Anyway, you can read my review of Full Bore here!
Lastly, I recently participated in Good Games Writing's Pitch Jam and Crit Jam. I've received valuable feedback from no fewer than five different panelists. It's well worth signing up, especially if you're new to cold pitching. As a result, I'm more confident in my pitching ability now, so keep an eye out for new stuff from me!